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Post by bruixa on Apr 26, 2014 19:12:13 GMT
MAGES The mage is able to interact with the forces of magic. In order to qualify to be a mage, one must be an elf or a human or a Qunari. Dwarves cannot be mages, since they are unable to connect with the Fade and therefore are unable to control the forces of magic.
Magic originates from the Fade, the realm where spirits dwell and humans, qunari, and elves visit when they dream. Mana is a measurement of one's ability to channel energy from the Fade, and this energy is expended in the practice of magic. Just as the Fade can be reshaped by those who have grasped its nature, so can the world of Thedas be manipulated by magic. The ability of a living being to expend mana is what defines a mage.
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Post by bruixa on Apr 26, 2014 19:13:48 GMT
WARRIORS Warriors are the front-line fighters, the backbone of any party under assault.
They rely on both melee and ranged weapons and also they are supplemented by powerful special abilities that draw from deep reserves of stamina. They can withstand and deliver a great deal of punishment, and have a strong understanding of tactics. All races are capable of becoming a warrior.
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Post by bruixa on Apr 26, 2014 19:14:49 GMT
ROGUES Rogues are crafty combatants who succeed in battle by combining speed, subterfuge, and a wide range of abilities to bring their opponents down in unexpected ways, sometimes before the enemy even perceives danger.
Rogues can pick locks with great skill, incapacitate enemies with ease, or sneak up on targets to deliver a devious and crippling backstab.
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