Post by freya bellamy on Apr 27, 2014 2:57:26 GMT
[attr="class","icoco"] | [attr="class","icoco"] | [attr="class","icoco"] |
[attr="class","qty"]"class act"
[attr="class","bxy"]
her father would never have tried to create a monster. he was smarter than that. her father had sent a little girl off to ser raleigh's mansion in the hopes that she would be little else other than a simple entertainer. he had been a ferelden who understood simple pleasures a little better than the orlesians. he did not understand that there are few 'simple entertainers' in the courts of orlais.
perhaps in bard circles, she had been little more than a simple entertainer. freya would argue otherwise. there is nothing simple about what they do and who they are. she does not voice these thoughts with pride. that would have been setting herself up for failure. by age eleven, freya had seen countless prolific girls fail. she thought that she would not be one of them. she is unlike them, egotistic and foolhardy.
(raleigh would reassure her that she isn't, and freya can only return his smile. she had never been a particularly genius musician, but even she can distinguish the predatory hissing of a snake.)
it was his son who proved to be her undoing. there were things about this world that he understood better than most, better than the people who have never tasted acid in their throats (for she was foolish enough to believe that he was exceptional, different from the others). freya had forgotten the teachings of her sisters, the ones who had died while following those tenants. it does a girl no good to keep her eyes forward as if the world is a storybook that travels in one direction. freya had forgotten, and paid for it. little by little, her flourishes became increasingly sincere, increasingly empathetic. the grand game molds her into everything that she swore that she would never become -
her father dies quietly in lothering, far away from his wife's city. far away from the world that he did not understand.
(why did you not come for me? why did you leave me in a den of starved lions?)
freya had tossed that notification with a perfumed hand. the world does not have time for stubborn men who will not adjust, cannot adjust to the heartbeat of thedas. damn the imperium, orlais is the centre of the continent. orlais is everything that there will ever be -
(she regrets. she regrets and she spits and she curses and she mourns)
when did this all stop being a game? freya cannot say. she had been young. she had been fifteen. she wishes that she wasn't, but reality is much harder to deny than one of her embellished lies.
a birthday party is hosted for raleigh on his birthday. over the course of a few hours, it becomes his deathday as well. freya had been sloppy and violated one of the most important rules. do not murder outright, do not bring the secrets of the great game out into the open, beyond closed doors. murder is not allowed, not if you don't have the decency to dress it up first. freya understands rules. freya likes rules. she had intended to finish a clean job, but her backup never came. raleigh junior had lied to her, and she had no one but herself to blame. she wasn't supposed to be surprised; these things happen as frequently as any ferelden barfight. she had her doubts - freya could probably start a brewery with the number of doubts that she keeps bottled up inside of her. but her years in orlesian society had stirred a hunger in her, a greed that could not be satisfied by games alone.
she is arrested quickly, but escapes almost as quickly with some wit and a carefully placed bribe. it's a little harder to be hired after that. freya spends less time playing tunes and a little more time taking on whatever job that the crows are willing to pass on to her. for the right price, freya could be anyone's hire for the low, low price of a few gold coins. it's a far cry from who she once was, but freya has never been the one to complain.
she will certainly survive, no matter what she has to become.
LIST OF TALENTS: mark of death, pinpoint strikes, devious harm, assassinate, song of valor, distraction
LIST OF SKILLS: improved survival, improved stealing, poison making
SPECIALIZATION: assassin + bard (opening bonus)
[attr="class","jigs"]TWENTY FOUR • FREELANCE ASSASSIN • ORLAIS • HUMAN
[attr="class","noccio"]FREYA BELLAMY
[attr="class","bb"]if there is one thing that freya is certain of, it is that no one is born a bard. there is something artificial about what they do in the way that a painting is unnatural - constructed. to the observant and informed onlooker, at least. musicians are born; bards are created.her father would never have tried to create a monster. he was smarter than that. her father had sent a little girl off to ser raleigh's mansion in the hopes that she would be little else other than a simple entertainer. he had been a ferelden who understood simple pleasures a little better than the orlesians. he did not understand that there are few 'simple entertainers' in the courts of orlais.
perhaps in bard circles, she had been little more than a simple entertainer. freya would argue otherwise. there is nothing simple about what they do and who they are. she does not voice these thoughts with pride. that would have been setting herself up for failure. by age eleven, freya had seen countless prolific girls fail. she thought that she would not be one of them. she is unlike them, egotistic and foolhardy.
(raleigh would reassure her that she isn't, and freya can only return his smile. she had never been a particularly genius musician, but even she can distinguish the predatory hissing of a snake.)
"cross my heart and hope to die"
it was his son who proved to be her undoing. there were things about this world that he understood better than most, better than the people who have never tasted acid in their throats (for she was foolish enough to believe that he was exceptional, different from the others). freya had forgotten the teachings of her sisters, the ones who had died while following those tenants. it does a girl no good to keep her eyes forward as if the world is a storybook that travels in one direction. freya had forgotten, and paid for it. little by little, her flourishes became increasingly sincere, increasingly empathetic. the grand game molds her into everything that she swore that she would never become -
her father dies quietly in lothering, far away from his wife's city. far away from the world that he did not understand.
(why did you not come for me? why did you leave me in a den of starved lions?)
"you will never love me the way that i do"
freya had tossed that notification with a perfumed hand. the world does not have time for stubborn men who will not adjust, cannot adjust to the heartbeat of thedas. damn the imperium, orlais is the centre of the continent. orlais is everything that there will ever be -
(she regrets. she regrets and she spits and she curses and she mourns)
when did this all stop being a game? freya cannot say. she had been young. she had been fifteen. she wishes that she wasn't, but reality is much harder to deny than one of her embellished lies.
a birthday party is hosted for raleigh on his birthday. over the course of a few hours, it becomes his deathday as well. freya had been sloppy and violated one of the most important rules. do not murder outright, do not bring the secrets of the great game out into the open, beyond closed doors. murder is not allowed, not if you don't have the decency to dress it up first. freya understands rules. freya likes rules. she had intended to finish a clean job, but her backup never came. raleigh junior had lied to her, and she had no one but herself to blame. she wasn't supposed to be surprised; these things happen as frequently as any ferelden barfight. she had her doubts - freya could probably start a brewery with the number of doubts that she keeps bottled up inside of her. but her years in orlesian society had stirred a hunger in her, a greed that could not be satisfied by games alone.
"the world that i will give you will be real"
she is arrested quickly, but escapes almost as quickly with some wit and a carefully placed bribe. it's a little harder to be hired after that. freya spends less time playing tunes and a little more time taking on whatever job that the crows are willing to pass on to her. for the right price, freya could be anyone's hire for the low, low price of a few gold coins. it's a far cry from who she once was, but freya has never been the one to complain.
she will certainly survive, no matter what she has to become.
LIST OF TALENTS: mark of death, pinpoint strikes, devious harm, assassinate, song of valor, distraction
LIST OF SKILLS: improved survival, improved stealing, poison making
SPECIALIZATION: assassin + bard (opening bonus)
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